Tuesday, 12 June 2012

Log/Activity on 8-06-2012

          I trying to add the background music for this game. Therefore, I tried to search the tutorial from internet about how to add the sound effect at Timeline. I also found a cute background music which is in MP3 format through the internet. I followed the instruction of online source and I had successfully added this music at Timeline. Now, the music is played over the game. After that, I tried to edit the property of this music so that this music will loop over this game. 



          My coursemate is trying to convert this game to a mobile game. I leant how to changed the mouse event listener to the touch event listener from her. At first, we need to publish this game as Flash Lite 4. After that change all the mouse click function to touch event function. At last, we can debug this game in Adobe Device Central CS5 to preview the result and to test this game.

          After that, I moved on to do the moving floor in this game to make it more challenging. I referred to the action script code of the moving enemies in the sample code and tried to create a moving cookie as moving floor in level 1. Finally, I had successfully create a moving cookie that moving from left to right. However, the jelly was unable to stand on that moving cookie.

Adding moving floor (cookies)

Log/Activity on 7-06-2012

          Since I had imported all the items into flash yesterday, I started to create the sparkles of all these items. This is because the player might be misunderstand whether these items are the parts of the floor or the background design. Thus, I create a new layer for each item in Timeline and create the sparkles to make the items looked more visible. This will imply the player to collect these items. Today, I had finished the sparkles for all items at each levels. The image below is one of the level of the game.

Sparkles of cookies

          After that, I proceed to drew out the total of ten jelly beans by using Adobe Illustrator. By using the same method as the treasure, I set these different colours of jelly bean as the objects in action script file.

Jelly Bean

Log/Activity on 6-06-2012

          Today, I continued drawing the game treasure for the cupcake land. The image below is my design for cupcake lands' collectable items.

Treasure for two levels of cupcake lands

          After my coursemate and I had finished drew out all the items, I imported item by item into the flash library. After that, I started to add some code statement in action script file to set each item as object. So, the score will be increased by 100 when the player collected each item.

Coding for setting the treasure as object in game

Log/Activity on 5-06-2012

          After I had finished drew out all the treasure of the game, I started to draw them by using the Adobe Illustrator. Li San had almost finished combining all the levels, so she ask to help me to draw out part of the items, the collectable items for the ice cream land and the cookies land. For today, I just be able to draw out the items for marshmallow land and candy land.




Log/Activity on 4-06-2012

          My coursemates are arranging the game levels' elements this few days. I started to design the treasure for each level in this game. I sketched these collectable items on a paper. Since my coursemate designed the game level by using the duplicate floor's design for each level, I decided to design three different pattern of items for each level. There are total of thirty items for all the ten levels of game. 

Collectable Treasure Design


Monday, 4 June 2012

Log/Activity on 1-06-2012

          Today I learnt how to insert a sound effect on buttons in our flash game. I search some tutorials about sound effect button from internet. I downloaded some sound files which is in MP3 format. The sound will be played when the "play", "story" and "quit" button was clicked.


          After that, I get the cookies design from Yukii. She had done drawing the some cookies by using Illustrator. So, I started to design the game level by imported these cookies in flash library and arranging them for the level two. As usual, I need to set these cookies as fixed objects in AS3.  

Level 2- Cookies Land



Log/Activity on 31-05-2012

           Today I leant how to add sound effects to flash. At first, I imported the sound to the flash library. Then,  I inserted some statements in action script that tell flash where the file is located and used to load the MP3 file. Therefore, the MP3 can be played when the jelly get the treasure and jelly bean. My coursemate give me the game level design for level seven- candy land. I started to combine this game level design with the my flash game. After that, I set all the level elements including candy land stand, lollipop and candy as the fixed objects. So, the jelly can stand on the candy stand and it can be collides with these fixed objects.

Level 7 - Candy Land